Page 398 - Grant Me Mercy

4th Nov 2019, 8:00 AM in Image Problem
Page 398 - Grant Me Mercy
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MagicMixture 4th Nov 2019, 8:00 AM edit delete
Truth be told, I've never gotten a chance to use the grapple rules in a campaign, but a bunch of comics complain about how complicated and ridiculous they are. I'm sure newer systems made the rules much, much simpler.

Then again, I don't know if the systems I played with had such complicated rules.
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Matiekay_13 4th Nov 2019, 1:56 PM edit delete reply
I know in Pathfinder (D&D 4.0), every character gets Combat Maneuver Base and Combat Maneuver Defense, which are like attack & armor class for physical contact stuff like tripping and grappling. I'm playing a Brawler who grapples occasionally - it's not too difficult for me because I noted Grappling in as an Attack (even though it technically isn't) & wrote down all my bonuses so I don't have to look it up every time.
Cedric13sai 4th Nov 2019, 3:17 PM edit delete reply
D&D 5e has any grappling boiling down to a contested STR check. Haven't tried it myself so don't know if maneuvers play into it any(still need to ask my GM for confirmation if you can use your Acrobatics skill for some Lucha Libre action).
Anvildude 4th Nov 2019, 6:22 PM edit delete reply
I mean, it's not THAT difficult in 3.5. Just a lot of +1/-1s.

Like, +1 per size category difference. +1 for certain conditions. -1 for being prone or whatever. That sort of stuff. Then the whole "you can maintain a grapple as an action, and choose to deal damage as part of that action" thing, which makes the enemy escaping the grapple have to take action to try and escape, etc. etc...

So basically, "Figure out the numbers, roll, know what you're allowed to do in a grapple". Which wasn't a huge list. And the grapple-specific feats and stuff weren't any worse than the general weapon-specific stuff.

Now Bull Rushing, on the other hand...
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