Page 303 - Heavy Sleeper Flaw?

1st Aug 2018, 8:00 AM in Cruel Dilemma
Page 303 - Heavy Sleeper Flaw?
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Author Notes:

MagicMixture 1st Aug 2018, 8:00 AM edit delete
I'm sorry, Ian! I thought Jim did more; my child self lied to me! Oh man, I feel so bad.


Eric: I think one of us should try to stop these machines. We can't let them kill anyone else.
Andy: I'll help out.
Stein: I'll run ahead and call Yumi for backup.
Andy: BREAK!
Ian: Can anyone wake up old Jimbo?
Stein: With the fact that we view you as an antagonist in-character and with your rules, it's unlikely.
Ian: Ugh.
Rachel: Good luck getting Yumi up at this hour.
Stein: Just because I don't want to scream like a banshee doesn't mean I can't.
Rachel: Please. Nothing could be worse than Simon with his air horn and trumpet.
Rachel: But I get the picture. I'm up.
Madeline: Uh, I'll. . . follow the pulsations.
Taylor: Nothing's in your path. Yet.
Madeline: <gulp>
Ian: Hey, one of you guys wake me up.
Rachel: I would have to go out of my way to do that.
Madeline: And Aelita doesn't know him. Sorry!
Andy: You probably should've made a teenager like us.
Ian: Can anyone wake me?!
Taylor: No one else heard the noise. I tried.
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Wildwolf42 1st Aug 2018, 7:09 PM edit delete reply
Jim DOES do stuff, just... not Lyoko stuff.
Anvildude 3rd Aug 2018, 8:08 PM edit delete reply
I do find the idea of having one of the players play a dedicated antagonist to be intriguing. It allows for a little PvP, it takes a little of the onus off the DM- but you'd really have to balance it well. The antagonist would have to be a friendly antagonist- one that's working against the party, but doesn't want to permanently harm them- and vice versa. And the whole situation would require that the antagonist is capable of following the party if they travel.

I'm imagining a Vermintide-style Inquisitor, following around a group of adventurers to try and capture their sorcerer, but letting them do their thing and occasionally helping out when, say, a Major Demon gets unleashed by a cult.
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