Brief Intermission Part 2

27th May 2018, 8:00 AM
Brief Intermission Part 2
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MagicMixture 27th May 2018, 8:00 AM edit delete
I actually had a response prepared for Rachel's question, but I figured, "Philosophy isn't funny. I want this funny." So, I threw Andy at it. And yes, I do have that much data exclusively for Sims 4 custom content. I really need to toss out what I don't need, but then again, I don't do that with my actual clothes unless I'm nagged enough times. Eh.

So I'll see you all on Thursday. I hope.
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Rastaba 27th May 2018, 9:19 AM edit delete reply
I look forward to the return of Code: Game Night! Though more 4th wall break stuff can be fun too, hehe.
MagicMixture 30th May 2018, 4:00 PM edit delete reply
4th wall removal will only happen during Brief Intermissions, but I can't deny it was fun. But now back to the plot!
Wildwolf42 29th May 2018, 6:00 PM edit delete reply
I wanna know the answer now...
MagicMixture 30th May 2018, 3:57 PM edit delete reply
Ask and you shall receive. Short answer, I think it's half and half. Long answer is down below.

As a writer, there are definitely certain plot points that should happen. Consider those points as fate. Where the free will happens is how the characters get to those points.

I tend to write characters first so what I do is think of what this person would naturally do when confronted with a certain problem or meet a person. I do this again and again with different scenarios until I get a real feel for the characters. From there, I write what the characters would naturally do, so it's like I'm a bystander recording everything with insight to their thoughts and motives. Bit creepy, but that's best way I can put it.

So I say they have quite a bit of free will. If I try to force the character to do something that's against their personality without a good reason, it feels extremely off, like a wrong note in a song. But if I just follow along, this may lead them to act in a way I didn't expect, yet it feels perfectly natural.

Then we get to a plot point of fate. Eric's and Taylor's conversation about no romance was something that had to happen, so I'll use that as an example. Eric getting mad and walking out was part of the plan as was Taylor trying to come up with a compromise. Now Eric was supposed to explain how he felt after a little probing, but I didn't expect him to explode in such a rant. Yet, if you think about all that frustration building up and all of the romance being thrust upon him, is it really that much of a surprise it happened in this way, even for the usually logical Eric?

I haven't yet had a planned plot point take a 180 degree turn due to a character's progression, but it could happen. Usually they're minor adjustments.

In conclusion, some things need to happen and I can steer them in that direction, but how they get there and how they react is up to the character. So half and half, I'd say.
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