Page 22 - It's Not a Contest

2nd May 2017, 8:00 AM in XANA Awakens
Page 22 - It's Not a Contest
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Author Notes:

MagicMixture 2nd May 2017, 8:00 AM edit delete
Apparently, grabble rules are a huge pain, so Taylor's simplifying it for a strength check. Not that it helped.

Also, yes, Andy's a shipper.

Gonna be honest; I'm playing the romance subplots on the fly. Romance is my weak point, and I considered not including it at all, but that might've been difficult.


Rachel: I pin him to the ground!
Eric: I push her back! I can do that, right?
Taylor: Yeah. Both of you roll to overpower each other.
Taylor: And same rolls. Great. Stalemate.
Andy: It’s a sign!
Stein: Andy, no.
Ian (Jim): You’re both pretty good, but you’ve got a lot of ground to cover.
Rachel: Wait, who won?
Taylor: Neither. This was just practice.
Ian (Jim): Ishiyama, rely on more than your acrobatics. One fumble, and you’re open for an attack.
Ian (Jim): Stern, be careful when moving near the enemy. It’ll provoke them into attacking.
Eric: Yeah. Um, uh, yeah. Next scene now?
Rachel (Yumi): Well, nice to meet you, too.
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DeadpanSal 2nd May 2017, 9:36 AM edit delete reply
MagicMixture 2nd May 2017, 10:36 AM edit delete reply
Oh yeah. Love triangle. Forgot about that... I'm dead. XP
Steeve the Fox 9th Jan 2018, 8:53 PM edit delete reply
Steeve the Fox
I actually use a system similar for grappling when I run games; makes the whole process of throwing a dude much easier. I figure that if hitting someone with something is just a dice roll, other actions should follow suit for the sake of resolving combat with as little hassle as I can.
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